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TentacleMonsterChu

Game Maker!?
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If anything came from the silly worm incident, is a reminder that I should keep up with deviantart a bit more.  Probably the opposite effect of what it should have had.  I'm consistently in my artistic mind, forgetting about the world outside, or rather, on the net.   So I tend to forget my value along with the value of those who choose to speak to me. This odd little incident has woken me for a period, so that I could revel in the oddities of perception while relating to all those who chose to participate in response to my utterances of confusion and slight annoyance. While I'd like to say I will for sure be consistent on matters of posting and replying, I feel by now everyone knows, it's only a matter of time before I sleep again.  

Or maybe the solution is as easy as setting a schedule, lol. >_>

Anyways, weird introduction to things.  Let's do faux questions. 

Question 1.  What are you up to?
Answer:  Working on many things.  Mostly of the adult category. 
   
    1.  There is my patreon, where I still post most of my art.  A voiceless zone, for obvious reasons.  More reason for me to come here more often! But yeah, I've done a few comics, lots of sketches and cged pieces.  
    2.  I've been working for Swegabe on The Legend of Queen Opala (an adult game) doing pictures of the characters, comics and animations. I think that version goes live either this month or next month if I'm not mistaken. 
   
    3.  I've been working with Dan Mendoza (creator of Zombie Tramp) on his new material. Or rather, a one off comic of one of his new series.   I don't want to say too much as I'm not sure how much he has said.. I  probably ask about such things lol.  especially if it means I can post a few sample pages!

    4. working on some covers for Action Lab comics of the zombie tramp and friends variety, lol
   
    5. Random animations that seemingly have a purpose, lol. I guess it all depends on my programming skills. 
   
    6. Assorted commissions.  One considerably lengthy one consisting of catgirls and tentacles.  It's like I wrote it myself.
   
    7. I still work for cutepet on and off.  I'll probably pick up my pace with them as I do want to finish a certain time stopping comic.  or at least give it some semblance of an ending, regardless of how bad the structure and concept was up to this point, lol. 

    8. in talks with people of future projects. the cycle continues!

Question 2. Okay, I have no more questions.  you said too much here. 

answer: well f'k u. 

   
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THE TITLE SAYS IT ALL. 

a page a day for 31 days!
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Sorry!

1 min read
I am absolutely flattered I get so many notes about commissions and wish I could accept them all.  I'm currently a bit maxed out in the work department and now on top of that, am putting out the first Nao comic! Anyways, I appreciate all the support!  The tentacle loves you all. ;V
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As some may know, I have an ongoing art project based on the idea of making a video game.  So character designs, level designs, animations, cutscenes, etc. This isn't to say I wouldn't like it to become more, like a fully developed product but I know how unexpected things can happen.  That being said, I'm pushing forward using the one step at a time approach.

  My first thought is I need to reveal the heroine's name.  I haven't yet because I'm not completely satisfied with what it is at the moment. 

 I believe I will sketch out the opening game cinema soon so people will have a better understanding of the plot/character.

A ridiculously limiting set of moves for the main character is almost complete with only a few transitions I need to make. By complete I mean sketched out and ready to be tested in engine. 

So that means I need to start on enemy animations soon.  Rather, one enemy.  I can already see enemies are more about reactions than actions. I suspect the first enemies will only have two attacks but many reactions to being hit.  I know I must also consider the idea of rotating the sprites in engine instead of animating them flipping around.  stuff.

After I finish the main characters extremely base move set and one enemies move set, I'd like to then program a shitty faux fighting game just to test out my programming skills that I don't particularly have, lol. if anything, I'm good enough at copy/pasting code. >__>

Those are my immediate plans for the project. If my schedule continues as is, I should have the animations I need in a few weeks.

end
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Featured

Worms and things by TentacleMonsterChu, journal

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