This is the place where you can personalize your profile!
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"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
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This is a segment from the nao comic that works well as a short. I've been working on a lot of intense content lately over at my patreon and I needed a break. So I did a bit of goofy Nao. Going for a sketchy watercolor on canvas look.
As some may know, I have an ongoing art project based on the idea of making a video game. So character designs, level designs, animations, cutscenes, etc. This isn't to say I wouldn't like it to become more, like a fully developed product but I know how unexpected things can happen. That being said, I'm pushing forward using the one step at a time approach.
My first thought is I need to reveal the heroine's name. I haven't yet because I'm not completely satisfied with what it is at the moment.
I believe I will sketch out the opening game cinema soon so people will have a better understanding of the plot/character.
A ridiculously limiting set of moves for the main character is almost complete with only a few transitions I need to make. By complete I mean sketched out and ready to be tested in engine.
So that means I need to start on enemy animations soon. Rather, one enemy. I can already see enemies are more about reactions than actions. I suspect the first enemies will only have two attacks but many reactions to being hit. I know I must also consider the idea of rotating the sprites in engine instead of animating them flipping around. stuff.
After I finish the main characters extremely base move set and one enemies move set, I'd like to then program a shitty faux fighting game just to test out my programming skills that I don't particularly have, lol. if anything, I'm good enough at copy/pasting code. >__>
Those are my immediate plans for the project. If my schedule continues as is, I should have the animations I need in a few weeks.